3D interior and architectural visualization built in Blender, refined through AI-assisted rendering, and finished by hand in Photoshop.
Three moments from the same apartment, in the order you'd actually walk them.
The first view into the dining room, framed by the corridor.
Layered lighting across the seating and dining zones.
Same room, turned toward the window — city lights taking over as the accent.
Same room, before and after — from blocked-out geometry to the finished render.
Geometry and proportions locked in Blender before any material or lighting work begins.
Materials, lighting, and atmosphere resolved through the full Blender → AI-assisted rendering → Photoshop pipeline.
A departure from the first project's warm wood tones — deep oxblood walls set against Calacatta Viola marble, brushed bronze fixtures, and layered cove lighting throughout.
Four views across the same suite — entry, marble detail, shower, and the vanity wall.
The marble-clad column that anchors the room, seen on entry.
A closer pass on the same column — veining, shelving, and the concealed hand shower.
Brushed bronze fittings against oxblood walls, with a lit niche for essentials.
Double vanity in a darker marble, with open shelving for linens either side of the mirror.
The same corner, before and after materials, lighting, and atmosphere were resolved.
Fixtures and proportions locked in Blender before any material or lighting work begins.
Marble, brushed bronze, and cove lighting resolved through the full pipeline.
Dark oak and boucle in the sleeping and seating areas, giving way to a backlit corridor of glass wardrobes and a dedicated vanity nook beyond.
From the seating corner, to bed, into the dressing room beyond.
A quiet corner for a boucle armchair, floor lamp, and the media wall.
The bed faces a full window wall, city lights taking over after dark.
A backlit vanity at the threshold of the dressing corridor.
Glass-fronted wardrobes lit from below, leading back toward the bedroom.
The bed and window wall, before and after materials, lighting, and atmosphere were resolved.
Proportions and window placement locked in Blender before any material or lighting work begins.
Linen, oak, and the night skyline resolved through the full pipeline.
All three planned 3D visualization projects are now live — a residence, a primary bathroom, and a bedroom suite with dressing room.
Every scene starts as a full hard-surface model in Blender, passes through an iterative AI-assisted rendering stage for photoreal lighting and materials, then gets finished by hand in Photoshop for color and atmosphere.